Blender Artist
Onsite
[
New Delhi
]
Position Overview
We are looking for a highly skilled and versatile Blender Artist to join our game development team. The ideal candidate will be responsible for the end-to-end creation, optimization, and integration of 3D assets, with strong expertise in modeling, texturing, lighting, rendering, animation, and asset pipelines using Blender and related tools.
This role requires a balance of artistic creativity, technical proficiency, and a strong understanding of real-time rendering constraints. You will collaborate closely with developers, designers, and product managers to deliver visually compelling, optimized, and production-ready assets across multiple platforms.
Key Responsibilities
3D Asset Creation & Design
- Create high-quality 3D models including characters, environments, props, and hard-surface assets using Blender.
- Develop detailed textures, UV maps, and materials using PBR workflows.
- Sculpt high-resolution assets and generate optimized low-poly versions for real-time use.
- Ensure consistency in style, scale, and visual quality across all assets.
Rendering, Lighting & Shading
- Set up lighting, cameras, and rendering pipelines for both real-time and pre-rendered outputs.
- Create and optimize materials and shaders for realistic and stylized visuals.
- Produce high-quality renders, turntables, and promotional visuals when required.
Animation & Rigging
- Rig characters and objects for animation, including skeleton setup and skinning.
- Create animations for characters, environments, and gameplay elements.
- Work with physics simulations (rigid bodies, cloth, particles) for dynamic scenes.
Game Engine Integration
- Export and integrate assets into game engines such as Unity or Unreal Engine.
- Collaborate with developers to ensure assets are optimized for performance and compatibility.
- Set up LODs, collision meshes, and asset prefabs for in-engine use.
Optimization & Pipeline Management
- Optimize assets for performance, including polygon count, texture size, and draw calls.
- Maintain efficient file structures, naming conventions, and asset libraries.
- Contribute to and improve 3D pipelines, workflows, and best practices.
Requirements
- Strong expertise in Blender (modeling, sculpting, UV mapping, texturing, rendering).
- Solid understanding of PBR workflows, materials, and lighting principles.
- Experience in creating game-ready assets with optimization constraints.
- Knowledge of rigging, animation, and simulation tools within Blender.
- Familiarity with real-time engines like Unity or Unreal Engine.
- Understanding of file formats (FBX, OBJ, GLTF) and asset export pipelines.
- Experience with version control systems like Git or Perforce.
Preferred Qualifications
- Bachelor’s degree in Animation, Fine Arts, Game Design, or related field.
- Experience with additional tools such as Substance Painter, ZBrush, or Marvelous Designer.
- Knowledge of shader creation and node-based material systems.
- Experience working on shipped games, films, or interactive media projects.
- Portfolio demonstrating strong artistic and technical 3D skills.
Soft Skills
- Strong artistic eye for detail, composition, color, and form.
- Ability to translate concepts and references into high-quality 3D assets.
- Collaboration mindset to work closely with developers and designers.
- Strong time management and ability to meet deadlines.
- Adaptability to feedback and evolving project requirements.
Compensation & Growth
- Competitive salary based on experience and skillset.
- Opportunity to work on end-to-end asset creation for games and interactive experiences.
- Exposure to advanced 3D workflows, pipelines, and real-time rendering techniques.
- Career path into Senior Artist, Art Director, or Technical Artist roles.